![]() ![]() I usually press the “randomize” button once in CAS to give me a random face template to start with. Now, you can roll your features and create your Sim. If you’ve installed them correctly, you’ll see numbers next to your slider names as shown in the picture above. Sims 3 CAS Random GeneratorĪfter you’ve installed the mods, start the game and enter CAS. If you don’t know how to install mods in The Sims 3, see this tutorial. MasterController gives us a way to measure slider changes in Sims 3. ![]() That’s a feature of the mod that provides a way to “count the clicks” for each slider. In the picture below, you can see the numbers next to each slider name. The Integration module replaces all the CAS interactions in the game with the ones managed by MasterController. In this tutorial, we’ll just be using the CAS features. There are a ton of uses for this mod and I recommend it for anyone playing The Sims 3. Visit the nraas website and download MasterController + the Integration Module if you don’t have them already. All you need is one mod and my generator embedded in this post. ![]() If all that sounds confusing, don’t worry! It’s super easy. Thanks for telling me this Caleb! But, I still think my method works well because you have a greater variety of “stops” on the slider and I’ve filtered out the extreme ends. UPDATE: Apparently I’m an idiot and you can count the clicks if you click on the plumbob and not the bar itself. After finding a way to measure the changes made via sliders, I then created a generator in Python similar to the one for Sims 2 created by chemtale. There’s no way to “count the clicks” as you can in TS2’s bodyshop.Īt least that’s what I thought before I started using CAS through Master Controller. Unfortunately, TS3 makes that more difficult with it’s CAS sliders. As I’ve been playing more Sims 3 lately, I’ve wanted a way to create unique Sims similarly to how I create them in The Sims 2. ![]()
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January 2023
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